Key historical trends of the High Middle Ages include the rapidly increasing population of Europe, which brought about great social and political change from the preceding era, and the Renaissance of the 12th century, including the first developments of rural exodus and urbanization. ![]() The High Middle Ages were preceded by the Early Middle Ages and were followed by the Late Middle Ages, which ended around AD 1500 (by historiographical convention). The High Middle Ages, or high medieval period, was the period of European history that lasted from AD 1000 to 1300. (Line and dot) Third Crusade of Richard I, Philip II, and Fredrick I.(Solid Line) Second Crusade of Louis VII and Conrad III.Update 3.0.x introduced World War, where two alliances can engage in war with each other. ![]() In Alliance, players can request and donate offensive troops. Unlike other units, surviving mercenary units cannot be reused.īy rebuilding the Alliance Gate, players can join Alliances with other players. Players can train Generals from the castle and mercenaries from Mercenary camp. As of Aprelease of version 4.0, there are four kinds of factory units and three kinds of aerial units. Advanced military units can be trained from factory, and aerial units from Airstrip using oil. The barracks provide 8 different troops, each with own strengths and weaknesses. Players can train military units using food from barracks. There is also an Alliance Gate through which players can join alliances with other players. The buildings are suitably arranged and enclosed inside walls, and are connected to the Town Center using roads. Players can choose to build a Wonder in Bronze, Classical, Gunpowder, and Industrial age to enhance individual style of gameplay. Other buildings are broadly classified into Economic, Defensive, and Military buildings. The most important building is the Town Center which defines the age of the gameplay. However, all players have same set of buildings. The buildings resemble the architectural design of the civilization of the player, and their appearance change as the player advance through age. The buildings are the basic building blocks of the game. Modern age following Scientific revolutionįrom Industrial Revolution to World War I era Similarly, every age correspond to a particular era of Human Civilization.Įarly modern warfare involving Gunpowder artillery Starting from Bronze age, players can loot from multiplayer battles. Space Age is the final age scheduled to be released.įrom Dawn age to Stone age, players gather resources mainly in hunter-gatherer fashion. Currently, the players can reach Global Age, which is the highest available age in the game. Each age unlocks new buildings and troops. After this age, players advance to next ages by upgrading the Town Center. Purpose of this age is to provide a tutorial of the game. Players start with Dawn Age, which signifies the dawn of civilization. Crown - Obtained by hunting Stags and rewarded for game achievementsĮxcept Crowns, all other resources are also obtained in huge amount from multiplayer battles.Trade Goods - Obtained from Animals, Gold Mines, Fruit Trees or as gifts from the League Boat once daily.Oil - Generated from Oil Wells, Oil Seeps or shipments from the Oil Refinery.Gold - Generated from Caravans, Bears, Foxes, Bunnies, Gold Mines or shipments from the Markets.Food - Generated from Farms, Boars, Deers, Fruit Trees or shipments from the Mills.Resources are used to upgrade buildings and troops, to research various enhancements, and train troops and tactics. Roman - provides better offense, larger army. ![]() Korean - provides better offense, extra tactic.German - provides better offense, more control on troops.Chinese - jack of all trades, master of none. ![]()
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